Witcher 3 Stun Vs Stagger



  1. Witcher 3 Stun Vs Staggered
  2. Witcher 3 Enemies List
  3. Witcher 3 Stun Vs Stagger Wood

For example, your starting steel sword, Witcher's Steel Sword, has +25 armor piercing with damage of 22-26. Roll out and the health keeps dropping. I also found the stagger and stun effects. The Witcher 3: Wild Hunt. But stun and stagger gives you a chance to instakill opponent on next hit while freeze does not #4 Showing 1-4 of 4 comments.

Witcher 3 Stun Vs Staggered

Witcher 3 Stun Vs StaggerWitcher 3 stun vs stagger gun
  1. There's a lot of monsters out in the world of Genshin Impact, each a different set of strategies and approaches to defeat.With a vast arrangement of elements and techniques to deal with from these monsters, the Cyro Regisvine is the perfect example of a beast that packs a punch.
  2. The Witcher 2: Assassins of Kings has even fewer bosses than the first game but it does present these beastly obstacles on a grander scale.That's why a hidden optional boss such as The Operator came quite as a surprise since he has the worst presentation for all the bosses in the second game.

Witcher 3 Enemies List

jacozilla

Rookie

Witcher 3 Stun Vs Stagger Wood

disable vs. dmg proc runes - e.g. stun/stagger v. burn/bleed/poison/etc
This isn't a what is best thread - it's an observation / question regarding do these runes actually work -
I've only unlocked 2 slot witcher swords so I've added only 10% - two greater runes, but so far my observation is that:
A) 10% dmg pro runes - like poison, bleed, etc - go off all the time. Not constantly or anything - just saying in regular combat I regularly see the dmg proc effect and see the poison/bleed/etc dmg numbers floating over the monster as it ticks off. So good.
B) 10% disable runes - specifically the kinds I've tried - stager and stun - I've never once seen happen (with major caveat that since I don't know what it looks like when it does happen, perhaps I am just missing the signal that it happened as unlike dmg runes there are no number effects to easily tell.
-however, I saw a video posted by someone showing what stagger looks like on a wyvern he fought that had it chain staggered, and far as I can tell / recall, I've never yet seen my blows stagger anyone - monster or human. And for sure I've never seen the stun effect that is supposed to be like the axii disabled effect.
-whatever it is supposed to look like, I've never seen any opponent I fight take a break / get disabled in any way when using stagger or stun runes. My char screen does show that they stack, that two 5% runes give me 10%, etc - so I know the percent is being registered at least on the display value.
So my question is - do stun / stagger runes work for anyone? If so - what the heck does it look like when it goes off, because either I'm missing something really major or my game is bugged (always possible) and just never getting any stun / stagger rune to work.
If 10% = 10%, then adds more confusion because I would have expected to see stun / stagger effects at least once given how many times I see poison/bleed/ etc go off.